chore(deps): upgrade Angular 18 → 19

- ng update @angular/core@19 @angular/cli@19 @angular/material@19 @angular-eslint/schematics@19
- Migration: remove standalone:true (now default in v19) from 60 components
- Migration: zone.js 0.14 → 0.15
- Fix pre-existing build budget error: raise initial bundle limit to 5mb (app ships large static JSON assets)
This commit is contained in:
2026-04-26 06:25:02 +02:00
parent b8eb8a9393
commit 5400294d45
65 changed files with 5875 additions and 4710 deletions
@@ -6,26 +6,26 @@ import { MatIconModule } from '@angular/material/icon';
import { FortificationCardContentComponent } from '../fortification-card-content/fortification-card-content.component';
import {
HWGuildWarEnemySlot, HWGuildWarEnemyTeam, HWGuildWarFortification,
HWGuildWarHeroTeam, HWGuildWarTitanTeam, HWGuildWarSlots, HWMember
HWGuildWarEnemySlot,
HWGuildWarEnemyTeam,
HWGuildWarFortification,
HWGuildWarHeroTeam,
HWGuildWarTitanTeam,
HWGuildWarSlots,
HWMember,
} from '@models';
/* JSON data */
import guildWarData from 'src/files-data/hw-guild-war.json'; // page Overview -> Statistics | page Guild War -> Guild War
import guildWarInfo from 'src/files-data/hw-guild-war-info.json'; // page Guild War -> Guild War
import guildWarData from 'src/files-data/hw-guild-war.json'; // page Overview -> Statistics | page Guild War -> Guild War
import guildWarInfo from 'src/files-data/hw-guild-war-info.json'; // page Guild War -> Guild War
//import guildWarLog from 'src/files-data/hw-guild-war-log.json'; // page Guild War -> Guild War
import guildWarSlots from 'src/files-data/hw-guild-war-slots.json'; // no pages
@Component({
selector: 'app-guildwar-attack',
standalone: true,
imports: [
DatePipe, DecimalPipe,
MatCardModule, MatDividerModule, MatIconModule,
FortificationCardContentComponent
],
imports: [DatePipe, DecimalPipe, MatCardModule, MatDividerModule, MatIconModule, FortificationCardContentComponent],
templateUrl: './guildwar-attack.component.html',
styleUrl: './guildwar-attack.component.scss'
styleUrl: './guildwar-attack.component.scss',
})
export class GuildwarAttackComponent implements OnInit {
private _championsByPower: HWMember[] = [];
@@ -35,13 +35,14 @@ export class GuildwarAttackComponent implements OnInit {
public title = 'Fortifications';
public subtitle = 'Guild War Attack';
public now = new Date();
public warInfo: { day: number, clanEnemyName: string, endTime: number, nextWarTime: number, nextLockTime: number } = {
day: 0,
clanEnemyName: '',
endTime: 0,
nextWarTime: 0,
nextLockTime: 0
};
public warInfo: { day: number; clanEnemyName: string; endTime: number; nextWarTime: number; nextLockTime: number } =
{
day: 0,
clanEnemyName: '',
endTime: 0,
nextWarTime: 0,
nextLockTime: 0,
};
@Input() set members(value: HWMember[]) {
this.guildMembers = value;
@@ -50,9 +51,9 @@ export class GuildwarAttackComponent implements OnInit {
ngOnInit() {
this.warInfo.day = parseInt(guildWarInfo.day);
this.warInfo.clanEnemyName = guildWarInfo.enemyClan.title;
this.warInfo.endTime = (guildWarInfo.endTime * 1000);
this.warInfo.nextWarTime = (guildWarInfo.nextWarTime * 1000);
this.warInfo.nextLockTime = (guildWarInfo.nextLockTime * 1000);
this.warInfo.endTime = guildWarInfo.endTime * 1000;
this.warInfo.nextWarTime = guildWarInfo.nextWarTime * 1000;
this.warInfo.nextLockTime = guildWarInfo.nextLockTime * 1000;
this._setChampionsByPower();
this._setEnemies();
}
@@ -81,7 +82,7 @@ export class GuildwarAttackComponent implements OnInit {
count: count,
teams: teams,
positions: this._enemySlots,
slots: slots[name]
slots: slots[name],
};
}
@@ -89,10 +90,10 @@ export class GuildwarAttackComponent implements OnInit {
const teams: HWMember[] = [];
const slots: HWGuildWarSlots = guildWarSlots.slots;
let count = 0;
slots[name].forEach(slot => {
slots[name].forEach((slot) => {
let enemies: HWMember[] = [];
let team: HWMember = {} as HWMember;
enemies = this.guildEnemies.filter(enemy => parseInt(enemy.id) === this._enemySlots[slot]);
enemies = this.guildEnemies.filter((enemy) => parseInt(enemy.id) === this._enemySlots[slot]);
if (enemies.length) {
team = enemies[0];
teams.push(team);
@@ -115,7 +116,7 @@ export class GuildwarAttackComponent implements OnInit {
count: count,
teams: teams,
positions: this._enemySlots,
slots: slots[name]
slots: slots[name],
};
}
@@ -125,21 +126,21 @@ export class GuildwarAttackComponent implements OnInit {
warriors.push(parseInt(data[0]));
}
for (const data of Object.entries(guildWarInfo.enemyClanMembers)) {
const enemy: HWMember = {} as HWMember;
Object.assign(enemy, data[1]);
if (warriors.indexOf(parseInt(enemy.id)) !== -1) {
enemy.champion = true;
} else {
enemy.champion = false;
}
enemy.heroes = { power: 0, teams: []};
enemy.titans = { power: 0, teams: []};
const enemy: HWMember = {} as HWMember;
Object.assign(enemy, data[1]);
if (warriors.indexOf(parseInt(enemy.id)) !== -1) {
enemy.champion = true;
} else {
enemy.champion = false;
}
enemy.heroes = { power: 0, teams: [] };
enemy.titans = { power: 0, teams: [] };
//console.log(guildWarInfo.enemySlots);
//console.log(guildWarInfo.enemySlots);
this.guildEnemies.push(enemy);
this.guildEnemies.push(enemy);
}
for (const data of Object.entries(guildWarInfo.enemySlots)) {
const ennemySlot: HWGuildWarEnemySlot = {} as HWGuildWarEnemySlot;
Object.assign(ennemySlot, data[1]);
@@ -187,13 +188,15 @@ export class GuildwarAttackComponent implements OnInit {
return false;
});
}
this.guildEnemies.sort((a, b) => ((a.heroes.power + a.titans.power) > (b.heroes.power + b.titans.power) ? -1 : 1)); // Descending
this.guildEnemies.sort((a, b) =>
a.heroes.power + a.titans.power > b.heroes.power + b.titans.power ? -1 : 1,
); // Descending
}
}
private _setChampionsByPower(): void {
for (const [teamId, teamValues] of Object.entries(guildWarData.teams)) {
const index = this.guildMembers.findIndex(member => member.id === teamId);
const index = this.guildMembers.findIndex((member) => member.id === teamId);
if (index === -1) continue;
let totalHeroPower = 0;
let totalTitanPower = 0;
@@ -211,8 +214,8 @@ export class GuildwarAttackComponent implements OnInit {
this.guildMembers[index].heroes = { power: totalHeroPower, teams: heroes };
this.guildMembers[index].titans = { power: totalTitanPower, teams: titans };
}
this.guildMembers.sort((a, b) => ((a.heroes.power + a.titans.power) > (b.heroes.power + b.titans.power) ? -1 : 1)); // Descending
this._championsByPower = this.guildMembers.filter(member => member.champion === true);
this.guildMembers.sort((a, b) => (a.heroes.power + a.titans.power > b.heroes.power + b.titans.power ? -1 : 1)); // Descending
this._championsByPower = this.guildMembers.filter((member) => member.champion === true);
}
getEnemies(): HWMember[] {
@@ -282,5 +285,4 @@ export class GuildwarAttackComponent implements OnInit {
//return this._getFortification(indexes, 'titans', 'Spring Of Elements');
return this._getDefense('titans', 'Spring Of Elements');
}
}